RP Guidelines


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Boss man
Staff member
Oct 30, 2019
(If you continue to disregard these, may lead to a ban)

  • Characters
  • When creating a character you are not just putting a name on a model. Please consider the following:
    • What are your personality traits? Are you shy or confident? Are you hard working or lazy? Give your character some strengths and weaknesses and think about how your character would react to things based on said traits.
    • What is the background for your character? Where do they come from? This doesn't have to be super detailed but putting some thought into this will make it easier for you to RP the character.
    • Stick to your character traits! You’re playing the life of this character so their experiences should let your character evolve. Let the consequences of your actions have an effect on your character.
    • Your character cannot be involved in EVERYTHING. Your character should not be a Lawyer/Gangster/Psycho who sells drugs, robs banks and kills people. If there is something else you’d like to try out, please create another character and build a story for it.
    • Please be mindful of how you enter on going scenarios and story lines. Do not inject yourself into others stories unless there is a reason to. You can interact with people to see if an opportunity shows itself but don’t just show up out of nowhere and steer an already occurring storyline if your story hasn't lead up to it.
    • Once your character has reached or failed to reach their goals it might be time to consider this characters story as coming to an end.
  • Permadeath:A player may decide that events in their characters story has lead towards their character being dead for good. The death of a character can and will have a big impact on not only its story, but the stories of other characters as well.
    • If your character is downed and you decided its time for it’s permadeath, you need to roleplay the scenario out with EMS when they find you. We encourage the use of “/ME” command to give the EMS characters the right indicators.
      For example:
      • “/ME has no pulse.” “/ME has died due to their injuries.”
        If you PLAN to permadeath your character. Please contact someone in EMS Command beforehand so they have a heads up. We understand this isn’t always possible as some permadeaths may not be planned. But any sort of heads up would be greatly appreciated.
  • Interactions:While playing on Vertue RP, you will get to interact with many different characters. From government officials and law enforcement to small business owners and various types of criminals. The goal is for players to provide each other with an immersive roleplay experience and to help add to each other’s stories.
    • EMS: If you are downed (by accident or a victim of a crime) you must wait for police or EMS to arrive. When help arrives both sides should strive to provide a good scenario for each other. EMS will act in a professional manner during the situation and the civilian should roleplay out their injuries to the best of their ability. Use of /ME to provide EMS with extra information of vitals and injuries is encouraged.
    • Police: Police will behave in a professional manner towards the public and each other. The public should provide a general base level of respect that you’d give police IRL.
    • Criminals:Here are some things to consider when making a criminal.
      • Do not rush to be a master criminal on day one. Let your character make connections and learn how crime works in the city before making big moves like robbing banks or taking on potential rivals.
      • Eventually your character may learn or come in contact with the structure of the current criminal world. All criminals should work their way up in the structure at some point and this “climb” will be very important to their overall story. Making connections with other criminals will help evolve your story.
      • Criminals should be mindful of the attention from police that their actions may generate. Time between crimes should be given. You should expect to get more police attention, longer jail time/fines if you are repeatedly committing crimes in a small time frame.
      • While organizations are expected to work together from time to time, conflict is expected. Conflict and cooperation both help make stories interesting. Make sure to have good amounts of both. Avoid large alliances that never allow for conflict.
  • Game Mechanics: Players should not be using in game mechanics for unintended purposes just to gain an edge or activities which don’t produce any roleplay.
    For Example:
    • Tasing people for no reason. Zip tying people for no reason.
  • Players with Priority: Priority is given to those who deserve it. These players are held to a higher standard than regular players in terms of roleplay, being leaders and story creation/progress.
  • Multiple Characters (from same player) in one group: This is not allowed. In general, you should try and avoid creating multiple characters who are involved in the same story/scenarios.

***Please be aware that guidelines are subject to change. It is your job to keep up to date on this information***
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